download cv/pdf

/ Short info

Hello and welcome to my online portfolio.

My name is Stoyan. I have 10 + years of experience in the gaming industry as a UI/UX Artist and Concept Artist.


My areas of expertise are UI Design, User ExperienceCharacter Design, Environment Design, Hard surface Design, and Digital Illustration


I have worked on the various project through the years. Some of them are:


- Scavenger Duels / Tryad Games

- Spellweaver / Dream Reactor

Rage War / Fury Studio

- AmberBone / XS Software

Khan Wars / XS Software

Nemexia / XS Software


- Pirates / Bigmage Studio

- LucidStar / Bigmage Studio


X Terran Conflict / Egosoft


- Galaktion - The Board Game- Board Game (personal project) 

- Galaktion - The Fourth Millenium - Pen & Paper Role Playing Game (personal project) 

- Obedon - InnerWorld (personal project)


/ Work Experience

Aug. 2016 – Present
Coherent Labs  / Senior UI/UX Designer
Responsible for creating various game interfaces that demonstrate the highlights of Coherent Labs’ middleware - Coherent GT and Hummingbird. The software enables the creation of game UI via the web technologies - HTML, CSS, JS. The design of these interfaces ( named Coherent Kits) involved creating a design document, making a prototype, creating the final screens and their adjacent graphics and illustrations, and creating the necessary documentation needed by the frontend team to implement them. I helped the marketing team with various branding and promo materials like business cards, t-shirts, etc.. I was also entrusted with creating advertising material for the GDC 2017 and 2018 conferences.
Sep. 2014 – Sep. 2015
Tryad Games  / Art Director
Responsible for creating the project’s ‘Scavenger Duels’ art guidelines and communicate it with the rest of the team. I designed the game interface, various concept art and did most of the promotional art. 
I also created various modular animations in Adobe Animate for the game battle. 
I had the privilege to work with highly motivated people and learned a lot about the startup culture and being efficient in a small time frame.
Oct. 2010 – Aug. 2014
Crystalplay Games  / Art Director
Co-founded a startup company aiming to deliver a high-quality gaming experience. 
I was responsible for designing the visual style of our games, worked tightly with the developers to create fast iteration. Received substantial experience in developing mobile games, building playable prototypes. I learned to create art that functions within the scope available for the project without sacrificing the aesthetic and art direction.
As a studio, we developed a free-to-play card game called Battlespell and released it in 2012 for Facebook and iOS. Our second big project was Amberbone - a tower defense game, developed for XS Software. The project was developed for mobile platforms - Android and iOS.
Aug. 2007 – Present
Responsible for creating high-quality game interfaces, concept art, and illustrations. I had the pleasure to work with several Bulgarian game studios including Dreamreactor, XS Software and Fury Studio on games like Spellweaver, KhanWars, and Nemexia. Back in 2007, I did several concept arts for Egosoft's space simulator game X - Terran Conflict which included - various spaceships and alien design. 
Sep. 2005 – Sep. 2010
Web / Graphic Designer
- Pixeldepo
- Investor.BG 
- Webrix Software
- Stenik Group
- MobiSystems

/ Education

Technical University - Varna
Industrial Design



Technical University - Varna
Industrial Design


/ Contacts

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